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VIDEO GAMES OF ALL TIMe
Coming up with the list of the best video games ever made is not an easy feat. Honestly, the only thing everyone here at IGN loves more than games is the act of arguing about games. Which made putting together this list of the Top 100 Video Games of All Time such a daunting, but ultimately rewarding experience.
Mario games are synonymous with fun and innovation, and perhaps Mario 64 is the best example of the latter. It gathered the core elements of Mario’s best 2D, side-scrolling adventures and worked out how to translate them into a groundbreaking 3D world. It was still recognisably Mario – he collected mushrooms and ran and jumped his way to success, but he was forever changed. He could now long jump, triple jump, and backflip. While the underlying challenge remained the same and the locations were reassuringly familiar, the shift in perspective changed everything.
What’s even more impressive is that Mario did not simply enter a new dimension with ease, he did it with style that few games unburdened with such technical challenges ever achieve. Mario 64 might now look a little blocky but it remains bold and brilliant, too.
What’s even more impressive is that Mario did not simply enter a new dimension with ease, he did it with style that few games unburdened with such technical challenges ever achieve. Mario 64 might now look a little blocky but it remains bold and brilliant, too.
If you're reading this list and haven't played Red Dead Redemption, go find yourself a copy of the game and the appropriate console to play it on. Right now. We'll wait the 30+ hours – this is important.
2008's GTA 4 may have been the reason that I bought an Xbox 360, but RDR is the reason I kept it. Not only did I get completely lost in the massive single-player world, to the point where I'd started talking with a bit of a drawl because I was so used to hearing it, but it also drew me into online gaming unlike anything I'd played before. Sure, CoD was fun for a bit and racing games were okay, but never before had I so successfully crafted my own stories and adventures (with friends and strangers alike) than in Red Dead's Free Roam mode.
It was the kind of game you couldn't wait to discuss with your friends the next day. "Did you save that woman on the train tracks?" "No, but I found this cabin that had, like, 1,000 cougars in it," "That's cool, but did you kill Sasquatch?" Everyone had their own amazing tales to tell about their time in the old west, and you were constantly making new ones every time you turned it on. The only real downside to Red Dead is that it never came out on PC – which is mostly sad because my 360 died years ago and I really want to play it again.
2008's GTA 4 may have been the reason that I bought an Xbox 360, but RDR is the reason I kept it. Not only did I get completely lost in the massive single-player world, to the point where I'd started talking with a bit of a drawl because I was so used to hearing it, but it also drew me into online gaming unlike anything I'd played before. Sure, CoD was fun for a bit and racing games were okay, but never before had I so successfully crafted my own stories and adventures (with friends and strangers alike) than in Red Dead's Free Roam mode.
It was the kind of game you couldn't wait to discuss with your friends the next day. "Did you save that woman on the train tracks?" "No, but I found this cabin that had, like, 1,000 cougars in it," "That's cool, but did you kill Sasquatch?" Everyone had their own amazing tales to tell about their time in the old west, and you were constantly making new ones every time you turned it on. The only real downside to Red Dead is that it never came out on PC – which is mostly sad because my 360 died years ago and I really want to play it again.
When I think back on Half-Life 2, I think about three things.
First is that incredible opening, which immediately sets the tone for the dystopian adventure you’re about to embark on. Being told to “pick up that can” right at the outset in City 17 was a remarkable moment in gaming.
And then there’s the moment you first pick up the Zero Point Energy Field Manipulator, better known as the Gravity Gun. It’s hard to put into words just how remarkable Valve’s technology behind this weapon was back in 2004. Pulling, levitating, and then firing off objects in the environment provided a thrill the likes of which I’d never felt in games before. Which came in handy in the third thing I remember most about HL2, which was Ravenholm. The creepy mining town, now overrun by zombies and head-crabs, provided the perfect playground for you to try out your new toy.
Sure, we might never find out the end of Gordon and Alex’s story, but none of that can take away from just how special Half-Life 2 was, and still is.
First is that incredible opening, which immediately sets the tone for the dystopian adventure you’re about to embark on. Being told to “pick up that can” right at the outset in City 17 was a remarkable moment in gaming.
And then there’s the moment you first pick up the Zero Point Energy Field Manipulator, better known as the Gravity Gun. It’s hard to put into words just how remarkable Valve’s technology behind this weapon was back in 2004. Pulling, levitating, and then firing off objects in the environment provided a thrill the likes of which I’d never felt in games before. Which came in handy in the third thing I remember most about HL2, which was Ravenholm. The creepy mining town, now overrun by zombies and head-crabs, provided the perfect playground for you to try out your new toy.
Sure, we might never find out the end of Gordon and Alex’s story, but none of that can take away from just how special Half-Life 2 was, and still is.
The classic Russian title-matching puzzle game by Alexey Pajitnov blew my mind way back in the day. Even as a little girl, I was obsessed with Tetris. I’d never played a video game that mentally stimulating, let alone that addictive.
I still remember spending hours sitting in front of the TV with the Nintendo Entertainment System sitting at my feet, rotating brightly colored puzzle pieces as they fell from the abyss, attempting to arrange them into horizontal lines that when assembled correctly would disappear and cause me to advance to the next stage. It was crazy fun, even when blocks began to fall at an alarmingly fast pace and I fell into a frenzied panic. (I still remember how frustrated I’d get making careless mistakes that resulted in giant, pixelated Towers of Pisa.)
But no matter how many times I had to start the game over, it was just too much fun to stop. There was always the chance that this time I’d get the right puzzle piece at the right time and could move on to the next stage. I never got tired of it, and even now Tetris remains one of my favorite games of all time.
I still remember spending hours sitting in front of the TV with the Nintendo Entertainment System sitting at my feet, rotating brightly colored puzzle pieces as they fell from the abyss, attempting to arrange them into horizontal lines that when assembled correctly would disappear and cause me to advance to the next stage. It was crazy fun, even when blocks began to fall at an alarmingly fast pace and I fell into a frenzied panic. (I still remember how frustrated I’d get making careless mistakes that resulted in giant, pixelated Towers of Pisa.)
But no matter how many times I had to start the game over, it was just too much fun to stop. There was always the chance that this time I’d get the right puzzle piece at the right time and could move on to the next stage. I never got tired of it, and even now Tetris remains one of my favorite games of all time.
RELEASED1998
As a kid, I played almost any game that had a cool character on the box or starred my beloved Ninja Turtles. But even then, although I lacked the vocabulary to explain it, I knew that Super Mario Bros. was special, and better than almost everything else. So when I received Super Mario Bros. 3 from Santa one year, and saw on the back of the box that Mario could fly, I knew I was in for something special.
The game exceeded my every hope and wish for it, and I spent hundreds of blissful afternoons defeating Koopa Kids, rescuing kings, and discovering secrets strewn throughout Mushroom World. Mario 3 earned a place on my list of favorite games way back in 1990, and 25 years of gaming progress have yet to dislodge it.
Super Mario Bros. 3 is a textbook example of how to make a perfect video game sequel. It’s a mixture of the original’s best elements, combined with an almost excessive amount of imaginative new ideas. So much of what we consider so quintessentially Mario – the suits, the boos, the overworld – all actually originated here.
RELEASED1991
The Legend of Zelda and The Adventure of Link laid the foundations Link’s quest, but it was A Link to the Past that built the land of Hyrule into a world. From it’s unforgettable beginnings guiding a swordless Link through the rain, to the final showdown with Ganon and utilizing mastery of sword and bow to defeat evil, Link to the Past measured out a perfect pace of dungeons, exploration, and a gripping narrative that was almost unheard of at the time. It’s open landscape was always inviting but never felt aimless – striking the perfect balance of freedom and purpose in your quest to save Princess Zelda.
This iteration of Hyrule was more than just moving between enemy-filled screens, it encompassed everything an immersive experience should be: a vast open world that teased you with secrets hiding just beyond your reach, begging you to come back with new and inventive tools. Each zone – whether in the cheerful overworld, dimly lit caves, or the intimidating Dark World – was brought to life through a culmination of details like the sound of the Tempered Sword cleaving the air, the catchy jingle of a puzzle well-solved, and the ambient tunes of Koji Kondo’s score. This version of Hyrule more than any other before or since, is the one I fell most in love with.
RELEASED1994
Super Metroid’s minimalistic environmental storytelling set a bar, way back in 1994, that I believe has still yet to be eclipsed. The planet Zebes is atmospheric, oppressive, and extremely lethal. At first glance, there doesn’t even appear to be any story. But then you start to look more closely. The parasite-riddled dead soldier outside of an early boss room. The crashed, half-submerged alien spaceship that may or may not be haunted. The techno lair of the space pirates hiding under your nose the entire game. It’s brilliant and confident. It doesn’t explain to you what each new area is all about. It’s all there, for you to figure out (or ignore) on your own.
But it’s Super Metroid’s ability to consistently invite the player to be curious – and then rewarding that curiosity – that makes it one of the greatest video games ever made. It’s not just that there’s secrets hidden everywhere (although there are, and it’s awesome) – it’s that the game teases you with tantalizing clues – items, always just out of reach. An energy tank embedded in a seemingly impassable wall. A pair of missiles only obtainable from the collapsing blocks above, leaving you no idea of how to get up there, just with the knowledge that you can get up there.
Super Metroid is an impeccable action-platformer – that’s the “easy” part. What makes it truly special is its genius combination of puzzle-solving, atmosphere, storytelling, exploration, game design, and gameplay. There’s nothing else like it.
Puzzle games can sometimes be a little dry – more concerned with logic, reason, and the elaborateness of their design. Portal was totally different. Its challenges were embedded in a much bigger story, filled with memorable characters and enduring moments.
Video games in general manipulate space and perspective better than any other medium, and Portal takes full advantage of that unique strength. Enter the portal gun – one of the great video game tools. Instead of firing bullets, it rips through space, allowing the player to traverse a level almost instantaneously. Sounds simple, almost like a cheat, but the intelligent design of each test chamber prevents players from making a beeline to the exit. Other variables, like velocity, also had to be considered.
Portal’s design remains exemplary and its humour, undiluted. Escaping Aperture Science elevated the puzzle genre beyond mere interactive conundrums.
Video games in general manipulate space and perspective better than any other medium, and Portal takes full advantage of that unique strength. Enter the portal gun – one of the great video game tools. Instead of firing bullets, it rips through space, allowing the player to traverse a level almost instantaneously. Sounds simple, almost like a cheat, but the intelligent design of each test chamber prevents players from making a beeline to the exit. Other variables, like velocity, also had to be considered.
Portal’s design remains exemplary and its humour, undiluted. Escaping Aperture Science elevated the puzzle genre beyond mere interactive conundrums.
DID YOU KNOW?
- Portal was based on gameplay from designer Kim Swift's student project Narbacular Drop.
- GLaDOS stands for Genetic Lifeform and Disk Operating System.
- The portal gun is officially known as the Aperture Science Handheld Portal Device.
RELEASED1998
Fans waited seven long years for their chance to return to Hyrule, and after numerous delays and development issues, Nintendo did not disappoint. The first 3D Zelda game revolutionized the way people thought about action adventures and 3D combat, earning nearly unanimous perfect scores and critical praise from every outlet. Mechanically,Ocarina of Time is a marvel; slowly introducing systems and increasing the complexity in such a masterful way that many of the elements from Ocarina of Time continue to be industry standards today. Narratively, it’s still one of the best stories ever told in a Zelda game as you seamlessly jump back and forth between timelines in a quest to thwart the evil Ganondorf and save Princess Zelda. It became the template for Legend of Zelda games for nearly twenty years, and is still regarded as one the greatest games of all time.
RELEASED1990
Super Mario World means so many different things to me. On a base level, it’s my personal favorite game in what’s probably my favorite series of games. It’s an incredible platformer that oozes charm, creativity, and challenge. It took what Nintendo built with the first three games on the NES, and cranked it up to the next level. Everything was bigger, brighter, and more complex.
But on a personal level, it’s the game that I associate with my introduction into thinking about video games on a deeper level. I was just absent-mindedly gazing at the television as my fingers adhered to years of muscle memory. Rather, I was looking past what was on the surface level, and really thinking about what went into the design of the game. I distinctly remember practicing with Mario’s cape for hours on end until I mastered the ability to glide across entire levels. In an age before the internet, I combed every inch of every stage, eventually finding every single secret exit and finally getting that perfect “96” next to my save file.
It’s still a game I go back to on a yearly basis, and I’m shocked that over 25 years later, my fingers are still familiar with every little nuance of the game.
Simply put, Super Mario World is my favorite video game ever, and IGN’s pick for the best game of all time.
But on a personal level, it’s the game that I associate with my introduction into thinking about video games on a deeper level. I was just absent-mindedly gazing at the television as my fingers adhered to years of muscle memory. Rather, I was looking past what was on the surface level, and really thinking about what went into the design of the game. I distinctly remember practicing with Mario’s cape for hours on end until I mastered the ability to glide across entire levels. In an age before the internet, I combed every inch of every stage, eventually finding every single secret exit and finally getting that perfect “96” next to my save file.
It’s still a game I go back to on a yearly basis, and I’m shocked that over 25 years later, my fingers are still familiar with every little nuance of the game.
Simply put, Super Mario World is my favorite video game ever, and IGN’s pick for the best game of all time.
The best Games for your Smart Phone!
Sorry, but mobile gaming is the biggest player in the video game market. In 2018, it made almost half of the industry's global revenue. Smartphone games once existed separately from console and PC titles, but in the wake of titles like Fortnite, it's all got a little blurry. You'll find several games in our selection that are also available on your home consoles and PCs, but most of them sing on your smartphone, and the fact that you can play them absolutely anywhere makes up for any other pitfalls. Whether it's Android or iOS, here's some crucial games to start with.
Alto's Odyssey
If you liked Alto's Adventure, you'll love Alto's Odyssey. The sequel to Snowman's endless runner -- sorry, endless snowboarder -- is a stylish and highly-addictive sandboarding game with multiple biomes to discover. Just like the original, your goal is to ride for as long as possible while avoiding rocks, completing tasks and racking up high scores with a mixture of backflips and death-defying grinds. Odyssey introduces a new move, wall rides, that serve as both a gnarly trick and traversal mechanic for reaching higher lines. It's a welcome addition to an already stellar iOS and Android game. NS
The Banner Saga
The Banner Saga, on both iPhone and Android devices, is as good as it is on PC. This tactical RPG involves humans, giants, centaurs and the sinister dreg, with each tribe capable of different attacks, skills and tactical flourishes. Like the bleak storyline, it's a tough tactical RPG that rewards careful thought. Augmented with a mature, illustrated visual style, stirring music and voiced characters, expect to make some hard decisions as you take your caravan and band of warriors across the nord...ish world and try to survive the apocalypse. This is a game where it's all about the journey, not the destination. MS
Fortnite Battle Royale
Fortnite is a cultural phenomenon, responsible for popularizing a new shooting-game genre and doing it in a way that has millions playing across mobile, PC and games consoles, like the Switch -- you'll see this particular game appear in several of our lists. It all started with a simple idea: survive. (Actually it started with a tower-defense-esque game where you built a fort to protect human survivors against zombies, but hey, it evolved.) Fortnitehas a low barrier to entry (it's free!), and the sheer momentum behind the fact that everyone is playing it makes resistance futile. Parachute into the field, grab supplies, guns and ammo, build some defensive protections if you like and make it to the end. Sounds simple, but the best game ideas are. PUBG, Apex and the rest have a tough fight on their hands. MS
Fire Emblem Heroes
Fire Emblem Heroes is a mixed bag. On one hand, it's a superb translation of Nintendo's extremely complex tactically RPG for mobile devices. A fun campaign filled with new characters and series favorites is complemented by regular special events and a couple of engaging multiplayer modes.
On the other hand, it's a disappointingly predatory game from Nintendo, a family company. You see, Heroes, like many popular Japanese mobile games, has you "summoning" characters using in-game currency. While Nintendo is generously giving away this currency, it'll also happily sell you it at extremely high rates. Even buying the best-value pack (which costs $75), the cost to summon a random character ranges between $1.60 and $2.70.
If you trust yourself to not spend hundreds of dollars to unlock your favorite characters, Fire Emblem Heroes is a superb game that will keep you engaged for weeks and years. If you have any doubts about controlling your impulse, or any history with gambling addiction, steer well clear. AS
Life Is Strange
Dontnod's iconic episodic adventure has appeared across major consoles and PC and is now available on both iOS and Android devices. The game's stripped-down aesthetic has seen better days, sure, but Life Is Strange was never about realistic skin textures: it's a story about friendship and trying to find where you belong. The touchscreen controls are a little awkward, but this is a critically acclaimed series that demands you play it through its entirety. And if the controls really do frustrate too much — it's still available to play elsewhere. MS
Monument Valley
Both Monument Valley and Monument Valley 2 deserve a spot on this list. The casual puzzle games have a unique and truly jaw-dropping art style inspired by Dutch graphic artist Maurits Cornelis (M.C.) Escher. The visuals are also tied to the gameplay, which revolves around twisting and turning geometrically-impossible structures. It's a clever concept that slowly ramps up in difficulty with a subtle, dialog-free storyline and soothing soundtrack by Stafford Bawler, Obfusc, and Grigori. You can complete each game in a single sitting -- perfect for a long train ride or evening tucked up in bed. NS
80 Days
80 Days is an interactive fiction (think Choose Your Own Adventure) game based on the Jules Verne novel Around the World in Eighty Days. You play as Phileas Fogg's faithful servant, tasked with aiding your master on a journey from London to... London. This is not the Victorian world of the original book, though: The game starts with an underwater train journey from London to Paris, and following that you'll ride all manner of Steampunk-inspired creations as you attempt to circumnavigate the globe.
Of course, you'll be making decisions along the way. With limited funds and baggage space, every decision is difficult: Should you pay a hefty fee to take an earlier train? Should you sell your coat to make space for a timetable? Do you talk to the train guard to get more information, or tend to your master's beard? The sheer number of choices would be overwhelming, were it not for the game's superb writing, and its imminent replayability: There's no such thing as a perfect journey, and with almost 750,000 words written for the game, you could play 80 Days eighty times and never have the same experience. AS
Pokémon Go
When Pokémon Go launched in 2016, there were some obvious omissions, such as trading and player-versus-player trainer battles. In early 2019? Almost every problem and missing feature has been addressed. The game isn't perfect, but the fundamentals -- walking around outside, spinning Pokéstop signs and catching critters -- make this a truly unique and health-beneficial experience for Pokémon fans. The daily "research" quests and timed events, which boost the appearance of certain monsters, are a great excuse to log in every day. Niantic is slowly expanding the Pokédex, too, so that your collection is never quite finished. NS
Reigns: Her Majesty
This narrative strategy borrows a Tinder-esque interface that has you swiping through decision cards and queries from your subjects. Every choice made affects various aspects of your kingdom, across finances, the church, public affection and the military. If your score in any of these topics gets too low -- or too high -- you're killed (usually in brutal fashion) and you start up again as a new ruler. It may sound like a simple balancing act, but things don't always go the way you might expect them to -- and you'll have to learn your lesson in the next generation. Despite the simple controls, the world of Reigns has a weird, wonderful lore that will keep you entranced. And since progress is done swipe-by-swipe, it's ideal for killing time. MS
Threes
Playing Threes is like being wrapped in a warm towel after a hot bath on a rainy day. It's engrossing, with tile-swiping, number-adding gameplay that makes the minutes disappear into thin air, and besides, it's utterly adorable. The number tiles have personalities and backstories, and they make adorable cooing noises to encourage players as they swipe away. Threes is the original tile-based adding game, with a handful of popular copycats rolling out after its launch, but none of them can compete with the style, strategy and depth that this game offers. Oh, and adorableness, of course. JC
The Witness
The Witness places you onto a strange island full of puzzles, and lots of questions. The only thing you can do is solve puzzles dotted around the island, gather clues and try to make your way home. The more you unearth, the more you appreciate how just darn well-designed this is -- it's unlike any puzzle game you've played before. Also, there aren't many games that make you feel smart like The Witness does.




















Thank you for sharing this informative post about the best mobile games. I have been playing Little Alchemy 2 for a while now and it's one of my favorite games. I recently came across Gaming Ion and it has been a great resource for Little Alchemy 2 guides. I highly recommend checking it out if you're a fan of the game.
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