CHECK OUT 2019'S ANTICIPATED GAMES!

2019 is going to be a very exciting year! The gaming community are anticipating the releases of amazing games!

TIPS TO IMPROVE YOUR GAMING SKILLS

to achieve your goal, you have to be as mentally strong; you must face challenges; you must be willing to lose; and you must be willing to examine your failures to spot your weaknesses. By fixing your mistakes and learning from your failures, you will eventually improve your gaming skills.

WILL VR CHANGE THE WORLD OF GAMING?

Since it made its first appearance, however, it has started to improve immensely in terms of both software and hardware and is beginning to meet our expectations. VR is gearing up to make a significant impact on the world of gaming in more ways than one.

THE PAST, PRESENT AND FUTURE

Since its commercial birth in the 1950s as a technological oddity at a science fair, gaminghas blossomed into one of the most profitable entertainment industries in the world.

INFLUENTIAL VIDEO GAME CHARACTERS

"There’s no accounting for taste,” said someone it seems rather a long time ago. Well, okay, some accounting. We wouldn’t be doing our job if we didn’t have rationalizations for our pick of gaming’s most influential super-spies, brawlers, arch-villains and redoubtable heroines.

Best Consoles??

After nearly six years on shelves, Microsoft's Xbox One and Sony's PlayStation 4 are constantly evolving with sleeker designs, powerful 4K variants, new features and a constant stream of big new games. The Xbox One has tons of entertainment apps and can play a bunch of Xbox 360 and Xbox games, while the PS4 has continued to stand out by offering some of the finest exclusive games of the generation.

Latest Articles

The past, Present and Future


Gaming Over the Years
Since its commercial birth in the 1950s as a technological oddity at a science fair, gaminghas blossomed into one of the most profitable entertainment industries in the world.
The mobile technology boom in recent years has revolutionized the industry and opened the doors to a new generation of gamers. Indeed, gaming has become so integrated with modern popular culture that now even grandmas know what Angry Birds is, and more than 42 percent of Americans are gamers and four out of five U.S. households have a console.

The Early Years

The first recognized example of a game machine was unveiled by Dr. Edward Uhler Condon at the New York World’s Fair in 1940. The game, based on the ancient mathematical game of Nim, was played by about 50,000 people during the six months it was on display, with the computer reportedly winning more than 90 percent of the games.
However, the first game system designed for commercial home use did not emerge until nearly three decades later, when Ralph Baer and his team released his prototype, the “Brown Box,” in 1967.
The “Brown Box” was a vacuum tube-circuit that could be connected to a television set and allowed two users to control cubes that chased each other on the screen. The “Brown Box” could be programmed to play a variety of games, including ping pong, checkers and four sports games. Using advanced technology for this time, added accessories included a lightgun for a target shooting game, and a special attachment used for a golf putting game.
According to the National Museum of American History, Baer recalled, “The minute we played ping-pong, we knew we had a product. Before that we weren’t too sure.”
Magnavox-OdysseyThe “Brown Box” was licensed to Magnavox, which released the system as the Magnavox Odyssey in 1972. It  preceded Atari by a few months, which is often mistakenly thought of as the first games console.
Between August 1972 and 1975, when the Magnavox was discontinued, around 300,000 consoles were sold. Poor sales were blamed on mismanaged in-store marketing campaigns and the fact that home gaming was a relatively alien concept to the average American at this time.
However mismanaged it might have been, this was the birth of the digital gaming we know today.

Onward To Atari And Arcade Gaming

Sega  and Taito were the first companies to pique the public’s  interest in arcade gaming when they released the electro-mechanical games Periscope and Crown Special Soccer in 1966 and 1967. In 1972, Atari (founded by Nolan Bushnell, the godfather of gaming) became the first gaming company to really set the benchmark for a large-scale gaming community.
The nature of the games sparked competition among players, who could record their high scores … and were determined to mark their space at the top of the list.

Atari  not only developed their games in-house, they also created a whole new industry around the “arcade,” and in 1973, retailing at $1,095, Atari began to sell the first real electronic video game Pong, and arcade machines began emerging in bars, bowling alleys and shopping malls around the world. Tech-heads realized they were onto a big thing; between1972 and 1985, more than 15 companies began to develop video games for the ever-expanding market.

The Roots Of Multiplayer GamingAs We Know It

During the late 1970s, a number of chain restaurants around the U.S. started to install video games to capitalize on the hot new craze. The nature of the games sparked competition among players, who could record their high scores with their initials and were determined to mark their space at the top of the list. At this point, multiplayer gaming was limited to players competing on the same screen.
The first example of players competing on separate screens came in 1973 with “Empire” — a strategic turn-based game for up to eight players — which was created for the PLATO network system. PLATO (Programmed Logic for Automatic Teaching Operation), was one of the first generalized computer-based teaching systems, originally built by the University of Illinois and later taken over by Control Data (CDC), who built the machines on which the system ran.
According to usage logs from the PLATO system, users spent about 300,000 hours playing Empire between 1978 and 1985. In 1973, Jim Bowery released Spasim for PLATO — a 32-player space shooter — which is regarded as the first example of a 3D multiplayer game. While access to PLATO was limited to large organizations such as universities — and Atari — who could afford the computers and connections necessary to join the network, PLATO represents one of the first steps on the technological road to the Internet, and online multiplayer gaming as we know it today.
At this point, gaming was popular with the younger generations, and was a shared activity in that people competed for high-scores in arcades. However, most people would not have considered four out of every five American households having a games system as a probable reality.

Home Gaming Becomes A Reality

In addition to gaming consoles becoming popular in commercial centers and chain restaurants in the U.S., the early 1970s also saw the advent of personal computers and mass-produced gaming consoles become a reality. Technological advancements, such as Intel’s invention of the world’s first microprocessor, led to the creation of games such as Gunfight in 1975, the first example of a multiplayer human-to-human combat shooter.
While far from Call of Duty, Gunfight was a big deal when it first hit arcades. It came with a new style of gameplay, using one joystick to control movement and another for shooting direction — something that had never been seen before.
As home gaming and arcade gaming boomed, so too did the development of the gaming community.

In 1977, Atari released the Atari VCS (later known as the Atari 2600), but found sales slow, selling only 250,000 machines in its first year, then 550,000 in 1978 — well below the figures expected. The low sales have been blamed on the fact that Americans were still getting used to the idea of color TVs at home, the consoles were expensive and people were growing tired of Pong, Atari’s most popular game.
When it was released, the Atari VCS was only designed to play 10 simple challenge games, such as Pong, Outlaw and Tank. However, the console included an external ROM slot where game cartridges could be plugged in; the potential was quickly discovered by programmers around the world, who created games far outperforming the console’s original designed.
1200px-Atari-2600-Light-Sixer-FLThe integration of the microprocessor also led tothe release of Space Invaders for the Atari VCS in 1980, signifying a new era of gaming — and sales: Atari 2600 sales shot up to 2 million units in 1980.
As home and arcade gaming boomed, so too did the development of the gaming community. The late 1970s and early 1980s saw the release of hobbyist magazines such as Creative Computing (1974), Computer and Video Games (1981) and Computer Gaming World (1981). These magazines created a sense of community, and offered a channel by which gamers could engage.

Personal Computers: Designing Games And Opening Up To A Wider Community

The video game boom caused by Space Invaders saw a huge number of new companies and consoles pop up, resulting in a period of market saturation. Too many gaming consoles, and too few interesting, engaging new games to play on them, eventually led to the 1983 North American video games crash, which saw huge losses, and truckloads of unpopular, poor-quality titles buried in the desertjust to get rid of them. The gaming industry was in need of a change.
At more or less the same time that consoles started getting bad press, home computers like the Commodore Vic-20, the Commodore 64 and the Apple II started to grow in popularity. These new home computer systems were affordable for the average American, retailing at around $300 in the early 1980s (around $860 in today’s money), and were advertised as the “sensible” option for the whole family.
These home computers had much more powerful processors than the previous generation of consoles; this opened the door to a new level of gaming, with more complex, less linear games. They also offered the technology needed for gamers to create their own games with BASIC code. Even Bill Gates designed a game, called Donkey (a simple game that involved dodging donkeys on a highway while driving a sports car). Interestingly, the game was brought back from the dead as an iOS app back in 2012.
While the game was described at the time as “crude and embarrassing” by rivals at Apple, Gates included the game to inspire users to develop their own games and programs using the integrated BASIC code program.
Magazines like Computer and Video Games and Gaming World provided BASIC source code for games and utility programs, which could be typed into early PCs. Games, programs and readers’ code submissions were accepted and shared.
In addition to providing the means for more people to create their own game using code, early computers also paved the way for multiplayer gaming, a key milestone for the evolution of the gaming community.
Early computers such as the Macintosh, and some consoles such as the Atari ST, allowed users to connect their devices with other players as early as the late 1980s. In 1987, MidiMaze was released on the Atari ST and included a function by which up to 16 consoles could be linked by connecting one computer’s MIDI-OUT port to the next computer’s MIDI-IN port.
While many users reported that more than four players at a time slowed the game dramatically and made it unstable, this was the first step toward the idea of a deathmatch, which exploded in popularity with the release of Doom in 1993 and is one of the most popular types of games today.
The real revolution in gaming came when LAN networks, and later the Internet, opened up multiplayer gaming.

Multiplayer gaming over networks really took off with the release of Pathway to Darkness in 1993, and the“LAN Party” was born. LAN gaming grew more popular with the release of Marathon on the Macintosh in 1994 and especially after first-person multiplayer shooter Quake hit stores in 1996. By this point, the release of Windows 95 and affordable Ethernet cards brought networking to the Windows PC, further expanding the popularity of multiplayer LAN games.
The real revolution in gaming came when LAN networks, and later the Internet, opened up multiplayer gaming. Multiplayer gaming took the gaming communityto a new level because it allowed fans to compete and interact from different computers, which improved the social aspect of gaming. This key step set the stage for the large-scale interactive gaming that modern gamers currently enjoy. On April 30, 1993, CERN put the World Wide Web software in the public domain, but it would be years before the Internet was powerful enough to accommodate gaming as we know it today.

The Move To Online Gaming On Consoles

Long before gaming giants Sega and Nintendo moved into the sphere of online gaming, many engineers attempted to utilize the power of telephone lines to transfer information between consoles.
William von Meister unveiled groundbreaking modem-transfer technology for the Atari 2600 at the Consumer Electronics Show (CES) in Las Vegas in 1982. The new device, the CVC GameLine, enabled users to download software and games using their fixed telephone connection and a cartridge that could be plugged in to their Atari console.
The device allowed users to “download” multiple games from programmers around the world, which could be played for free up to eight times; it also allowed users to download free games on their birthdays. Unfortunately, the device failed to gain support from the leading games manufacturers of the time, and was dealt a death-blow by the crash of 1983.
Real advances in “online” gaming wouldn’t take place until the release of 4th generation 16-bit-era consoles in the early 1990s, after the Internet as we know it became part of the public domain in 1993. In 1995 Nintendo releasedSatellaview, a satellite modem peripheral for Nintendo’s Super Famicom console. The technology allowed users to download games, news and cheats hints directly to their console using satellites. Broadcasts continued until 2000, but the technology never made it out of Japan to the global market.
Accessing the Internet was expensive at the turn of the millennium.

Between 1993 and 1996, Sega, Nintendo and Atari made a number of attempts to break into “online” gaming by using cable providers, but none of them really took off due to slow Internet capabilities and problems with cable providers. It wasn’t until the release of the Sega Dreamcast, the world’s first Internet-ready console, in 2000, that real advances were made in online gaming as we know it today. The Dreamcast came with an embedded 56 Kbps modem and a copy of the latest PlanetWeb browser, making Internet-based gaming a core part of its setup rather than just a quirky add-on used by a minority of users.
The Dreamcast was a truly revolutionary system, and was the first net-centric device to gain popularity. However, it also was a massive failure, which effectively put an end to Sega’s console legacy. Accessing the Internet was expensive at the turn of the millennium, and Sega ended up footing huge bills as users used its PlanetWeb browser around the world.
Experts related the console’s failure to the Internet-focused technology being ahead of its time, as well as the rapid evolution of PC technology in the early 2000s — which led people to doubt the use of a console designed solely for gaming. Regardless of its failure, Dreamcast paved the way for the next generation of consoles, such as the Xbox. Released in the mid-2000s, the new console manufacturers learned from and improved the net-centric focus of the Dreamcast, making online functionality an integral part of the gaming industry.
The release of Runescape in 2001 was a game changer. MMORPG (massively multiplayer online role-playing games) allows millions of players worldwide to play, interact and compete against fellow fans on the same platform. The games also include chat functions, allowing players to interact and communicate with other players whom they meet in-game. These games may seem outdated now, but they remain extremely popular within the dedicated gaming community.

The Modern Age Of Gaming

Since the early 2000s, Internet capabilities have exploded and computer processor technology has improved at such a fast rate that every new batch of games, graphics and consoles seems to blow the previous generation out of the water. The cost of technology, servers and the Internet has dropped so far that Internet at lightning speeds is now accessible and commonplace, and 3.2 billion people across the globe have access to the Internet. According to the ESA Computer and video games industry report for 2015, at least 1.5 billion people with Internet access play video games.
Online storefronts such as Xbox Live Marketplace and the Wii Shop Channel have totally changed the way people buy games, update software and communicate and interact with other gamers, and networking services like Sony’s PSN have helped online multiplayer gaming reach unbelievable new heights.
Every new batch of games, graphics and consoles seems to blow the previous generation out of the water.

Technology allows millions around the world to enjoy gaming as a shared activity. The recent ESA gamingreport showed that 54 percent of frequent gamers feel their hobby helps them connect with friends, and 45 percent use gaming as a way to spend time with their family.
call-of-duty-4-modern-warfare-coverBy the time of the Xbox 360 release, online multiplayer gaming  was an integral part of the experience (especially “deathmatch” games played against millions of peers around the world for games such as Call of Duty Modern Warfare). Nowadays, many games have an online component that vastly improves the gameplay experience and interactivity, often superseding the importance of the player’s offline game objectives.
“What I’ve been told as a blanket expectation is that 90% of players who start your game will never see the end of it…” says Keith Fuller, a longtime production contractor for Activision.
As online first-person shooter games became more popular, gaming “clans” began to emerge around the world. A clan, guild or faction is an organized group of video gamers that regularly play together in multiplayer games. These games range from groups of a few friends to 4,000-person organizations with a broad range of structures, goals and members. Multiple online platforms exist, where clans are rated against each other and can organize battles and meet-ups online.

The Move Toward Mobile

Since smartphones and app stores hit the market in 2007,  gaming has undergone yet another rapid evolution that has changed not only the way people play games, but also brought gaming into the mainstream pop culture in a way never before seen. Rapid developments in mobile technology over the last decade have created an explosion of mobile gaming, which is set to overtake revenue from console-based gaming in 2015.
clash-of-clansThis huge shift in the gaming industry toward mobile, especially in Southeast Asia, has not only widened gaming demographics, but also pushed gaming to the forefront of media attention. Like the early gaming fans joining niche forums, today’s users have rallied around mobile gaming, and the Internet, magazines and social media are full of commentaries of new games and industry gossip. As always, gamers’ blogs and forums are filled with new game tips, and sites such as Macworld, Ars Technica and TouchArcade push games from lesser-known independent developers, as well as traditional gaming companies.
The gaming industry was previously monopolized by a handful of companies, but in recent years, companies such as Apple and Google have been sneaking their way up the rankings due to their games sales earnings from their app stores. The time-killing nature of mobile gaming is attractive to so many people who basic games such as Angry Birds made Rovio $200 million in 2012 alone, and broke two billion downloads in 2014.
More complex mass multiplayer mobile games such as Clash of Clans are bringing in huge sums each year, connecting millions of players around the world through their mobile device or League of Legends on the PC.

The Future

The move to mobile technology has defined the recent chapter of gaming, but while on-the-move gaming is well-suited to the busy lives of millennials, gamingon mobile devices also has its limitations. Phone screens are small (well, at least until the iPhone 6s came out), and processor speeds and internal memories on the majority of cellphones limit gameplay possibilities. According to a recent VentureBeat article, mobile gaming is already witnessing its first slump. Revenue growth has slowed, and the cost of doing business and distribution costs have risen dramatically over the last few years.
Although mobile gaming has caused the death of hand-held gaming devices, consoles are still booming, and each new generation of console welcomes a new era of technology and capabilities. Two industries that could well play a key role in the future of gaming are virtual reality and artificial intelligence technology.
The next chapter for gaming is still unclear, but whatever happens, it is sure to be entertaining.

Virtual reality (VR) company Oculus was acquired by Facebook in 2014, and is set to release its Rift headset in 2016. The headset seems to lean perfectly toward use within the video games industry, and would potentially allow gamers to “live” inside an interactive, immersive 3D world. The opportunities to create fully interactive, dynamic “worlds” for MMORPG, in which players could move around, interact with other players and experience the digital landscapes in a totally new dimension, could be within arms reach.
There have been a lot of advancements over the last few years in the world of language-processing artificial intelligence. In 2014, Google acquired Deep Mind; this year, IBM acquired AlchemyAPI, a leading provider in deep-learning technology; in October 2015, Apple made two AI acquisitions in less than a week. Two of the fields being developed are accuracy for voice recognition technology and open-ended dialogue with computers.
These advances could signify an amazing new chapter for gaming — especially if combined with VR, as they could allow games to interact with characters within games, who would be able to respond to questions and commands, with intelligent and seemingly natural responses. In the world of first-person shooters, sports games and strategy games, players could effectively command the computer to complete in-game tasks, as the computer would be able to understand commands through a headset due to advances in voice recognition accuracy.
If the changes that have occurred over the last century are anything to go by, it appears that gaming in 2025 will be almost unrecognizable to how it is today. Although Angry Birds has been a household name since its release in 2011, it is unlikely to be remembered as fondly as Space Invaders or Pong. Throughout its progression, gaming has seen multiple trends wane and tide, then be totally replaced by another technology. The next chapter for gaming is still unclear, but whatever happens, it is sure to be entertaining.

The 15 Most Influential Video Game Characters of All Time



The 15 Most Influential Video Game Characters of All Time

“There’s no accounting for taste,” said someone it seems rather a long time ago. Well, okay, some accounting. We wouldn’t be doing our job if we didn’t have rationalizations for our pick of gaming’s most influential super-spies, brawlers, arch-villains and redoubtable heroines.
But before you wade in, a note about “influential,” which we endeavored not to confuse with related terms like “beloved” or “innovative.” We instead tried to gauge simple characterological impact, whether within or beyond gaming. Thus while an icon like Nintendo’s Mario routinely headlines roundups like this, we’re suggesting that his status as a gameplay vanguard (totally legitimate, by the way!) might be overshadowing his converse lack of influence as a character in gaming-dom. Note that we’ve also limited ourselves to one character per series to avoid overrepresentation.

15
Peach

Nintendo
Peach, the perennial princess abductee in Nintendo’s Mario series, is the quintessential damsel in distress, a controversial trope that’s existed in forms of pop culture since antiquity. In most of her Super Mario appearances, she’s kidnapped by Bowser and reduced to a spur for Mario’s progression. A dimensionally flat character (in, to be fair, overall dimensionally flat stories), her dialogue consists mostly of cries for help. That’s not to say Nintendo hasn’t worked to redress the situation in recent years: In Super Mario 3D World, for instance, she’s a playable character with abilities that can give her an edge over Mario and Luigi. And she’s for many a favorite in spinoffs like the Super Smash Bros. brawlers and Mario Kart racing games. It’s arguably in response to characters like Peach that game developers have been encouraged to develop strong female leads, from The Last of Us‘s Ellie to the recent reimagining of Lara Croft.
Advertisement

14
Lara Croft

Square Enix
Few characters have undergone transformations as dramatic as Tomb Raider series lead Lara Croft. When she was introduced in 1996, she was an obnoxiously busty, pistol-wielding daredevil clad in short-shorts and skintight top — a bizarre amalgam of female objectification and empowerment. After a dozen games, the franchise’s 2013 reboot finally portrayed her with realistic body proportions, the same fortune-hunting badassery and the sort of dispositional nuance along with a rich, complex backstory typically reserved for male protagonists. If old-school Lara Croft embodies much of what’s wrong with female representation in an interactive medium that as of 2016 counts over 40% of its adherents as women, new-school Lara Croft has plenty to say about what’s right.

13
Pac-Man

Mobygames
Legend holds that Pac-Man was inspired by a pizza pie missing a slice — or just a modification of the Japanese character for “mouth.” Either way, there’s no debating the influence of this legendary wakka-wakking, dot-swallowing, phasmophobic hero. His first arcade appearance in 1980 said nothing about the character, save an implicit, voracious need to gobble things. He chomped his way into gamers’ hearts anyway, sending a message to future designers: that a distinctive, easily recognizable protagonist wed to a dead simple play concept can go miles toward making something a hit.
Advertisement

12
Pikachu

Nintendo
This lemon-furred, zigzag-tailed electric mouse became the face of a franchise that’s as popular as ever 20 years after its debut. As the Pokémon franchise mascot, Pikachu’s relationship with his trainer in 1999’s Pokémon Yellow as well as the indefatigable television series and movies (20 seasons and as many films) have made him one of the most recognizable and beloved sidekicks in pop culture. His influence — emblematic of a series about capturing magical creatures and deploying them in battle — ripples through everything from Atlus’s Persona to Bandai Namco’s Ni No Kuni games.
Advertisement

11
Link

Nintendo
The protagonist of each The Legend of Zelda series installment, Link embodies the selfless hero on a transformative journey, a storytelling trope we’ve seen in countless titles from Mass Effect‘s Commander Shepherd to Halo‘s Master Chief. For most of these games he plays the taciturn chosen one, his presence established by his willingness to embark on dangerous quests to save those important to him (most notably Princess Zelda). But the Zelda games also invest heavily in forms of reincarnation: In each game, a new version of the hero emerges, thrust into crisis with no memory of the series’ prior cycles (also highly useful if you want to focus on gameplay iteration). That notion of the hero’s return, stripped of abilities, inhabits everything from Hideo Kojima’s Metal Gear Solid games, to Ubisoft’s genetic memory informed Assassin’s Creed series.

10 Easy Tips To Improve Your Gaming Skills

10 Easy Tips To Improve Your Gaming Skills

Since the early 1980’s, playing video games has gradually become an integral part of most young people’s lives, and thanks to the constantly morphing tech of the twenty-first century, we can game in a variety of ways: old-school consoles, portable devices, and even smartphones. Despite being viewed as pure entertainment and just a way to kill time, video gaming requires dedication, especially if you plan to become a master gamer. To achieve such an ambitious goal, you need to realize that just because it is a video game, does not mean it doesn’t take practice to master. As with anything in life at which you may want to perform at the highest level, becoming a great gamer can take as much practice as, let’s say, becoming a good football or tennis player, even though it will take a lot less physical activity. However, to achieve your goal, you have to be as mentally strong; you must face challenges; you must be willing to lose; and you must be willing to examine your failures to spot your weaknesses. By fixing your mistakes and learning from your failures, you will eventually improve your gaming skills. Here follow 10 Easy Tips to Help You Improve Your Gaming Skills that won’t let you down.

10

Customize the controls

customize the controlsImage: Wikipedia
Many games allow you to tinker with the sensitivities and layout of the controls. Don’t take this for granted. Go to the options and test the waters until you get a perfect level of sensitivity; it will make a subtle but fundamental improvement in your performance that you may not even be aware of.
9

Join an online community

gamersImage: Wikipedia
It’s not only fun and cool to play against players from other parts of the world, it can also help improve your social skills. You don’t necessarily have to leave your  house to make new friends nowadays.

8

Play many different games

video game typesImage: YouTube
It’s true that we all have our favorite games to which we’re addicted and can’t stop playing. However, this can be a big negative sometimes as it will narrow not only your game choices but also your gaming skills and transform you into a one-dimensional player. Play different games to learn new things and further develop your knowledge and skill; it won’t harm you if some of them aren’t your favorites.
7

Play against good players

LAN partyImage: Wikipedia
The purpose of joining an online gaming community, other than making new buddies to play with, is to improve your gaming skills, and to do that, you will have to pick better players than you. So once you’re involved in an online community, make sure to play against higher-ranked players to benefit from the tough competition.

6

Understand your game

game infoImage: Wikipedia
Not really comprehending the ins and outs of a game is a common mistake many gamers commit and as a result, get frustrated or even abandon the game for good. Many of us have bought games for all the wrong reasons: they were popular, someone suggested them, or it looked good in the advertisement. However, if you’re not willing to “study” your game and follow the tips and tricks available (online or in the directions booklet that comes with the game), there’s a serious chance you will never fully understand it and find it too boring or difficult to enjoy or play successfull.
5

Make the screen brighter

bright screenSource: howtogeek.com, Image: Wikipedia
This is an extremely valuable tip that most gamers don’t know, and if they do, they often underestimate it. Some experts and professional gamers suggest that when your screen is darker than it should be while playing a game, the colors don’t stand out, and there’s no contrast. As a result, the player’s focus and concentration decrease significantly, leading to mistakes during play that you wouldn’t normally make if the screen was brighter.
4

Sharpen your mind before the game

read a bookImage: pixabay.com
Studies have shown that players who did something creative before playing, such as solving math problems, painting, or reading a book, usually perform better than someone who just lazed around and had a boring day before he grabbed the controller. It always helps to loosen up before a game, and it’ll really help with your hand-eye coordination, thinking, and reflexes.

3

Play old-school video games

old school video gamesImage: Wikipedia
Old-school video games from the 8-bit era were truly unforgiving to their inexperienced players. They required precise timing if you hoped to see the next level, and the publishers of many of these classic games first released them in arcades. This meant that if you wanted to keep playing, you had to get extremely good or have parents rolling in quarters. To make a long story short, playing old-school video games is the best practice out there.
2

Never give up

don't give upImage: Wikipedia
No matter how badly you may want to turn off your console or even throw your controller at the wall when you’re losing or getting frustrated with how bad the game is going for you, try to compose yourself and keep going; no player ever gained a thing from giving up when things got tough.

1

Take care of your body

workoutImage: Pixabay.com
A very important thing that younger gamers in particular ignore is how your physical well-being and health can negatively affect your gaming life. So if you want your reflexes to be on point, you better start working out because being in shape always helps